What is ewc
This website is about my dreams. It’s just as dramatic as it sounds.
Everyone Who Cares is, first and foremost, a website that reports on video games. It focuses on discussing games and how they impact the overall video game industry, as well as culture and society outside of that particular niche. I enjoy games but I also believe there’s more to them than just being a fun time waster (although, that’s fine, too). Games can be very impactful for building character, helping people cope with negative experiences, challenging us to think more critically where normally we would not, and showing us life beyond what we experience on a daily basis. And they’re often pretty. Everyone Who Cares aims to celebrate those traits of games.
Beyond that, though, this is about dreams. I started playing games with Street Fighter II, when I was four years old. I actually didn’t care for it much, because I couldn’t make the cool stuff happen with my tiny fingers, but it was the start. Since then, this medium has been important in my life, and I’ve grown alongside this industry. But I’m a kid from Detroit. In my city, we didn’t have a thriving arcade scene. We didn’t have flashy game conventions. Hearing about this industry might as well have been listening to a fairy tale. We brought issues of Electronic Gaming Monthly and GamePro magazine to school to prove our wild claims about there being blood in Mortal Kombat, or that there would be a THIRD Sonic The Hedgehog game. We lived the growth of this business through these issues and articles. That feeling of peeking into this world from the outside made games we couldn’t get our hands on seem legendary. Whether we couldn’t play some rumored game because we didn’t know where to buy it, or (more often) because we were too poor to afford it, the passion only grew as we got older.
That excitement and anticipation went past the games themselves, extending to the industry at large. By age 12, I’d gone from reading an article or two to hear about an upcoming game, to reading the whole magazine to hear about the entire business. I couldn’t afford a real PC, but I was reading about The Sims. The personalities behind the games, and the people discussing them became just as interesting. So when Gamespot.com ventured more into video and audio content, I quickly formed a bond with those people. I was able to see that other people than just my small circle of friends also get excited over 60-second trailers for games that no one will play for another three years. But I also saw that people could make a real living from that passion.
The number of opportunities for a kid in Detroit seemed to be dwindling with each story in the news about gang violence, higher college tuition costs, and homes being foreclosed. It was getting harder to picture living to see an adulthood at all, so my childhood ideas of someday playing a bunch of games I couldn’t afford were barely an afterthought. Meanwhile, that 2004 Gamespot crew was making a living off of just loving some video games. That passion was driving their work and paying their bills. For someone in my situation, they were proof that my passion could get me a life I never saw as an option. Thus, the dream was born: I want to make a living talking about video games.
The path of my life from there to here has been… colorful. I think we’ll have some time in the future to discuss all that. I’m a bit of an open book. But it can be summarized easily enough. I want to do this independently. If Zuckerberg was able to do the Facebook thing, the Uber guy did the taxi thing, and Jay-Z did the rap legend thing, I think I can make covering games work out fine. I have some writing talent, a great group of people in my life, a head full of ideas, strong opinions, and more passion in my pinky finger than any of those crazy successful people. If this ends with me going off to get a job at some other publication or something, I'll know I at least shot for the stars. But I have to know what makes those guys different from me. Hopefully the answer is simple: they’ve done it already and I’m just next up.
Everyone Who Cares is funded by viewers like you. Everything you see on this website is free and accessible to anyone with the internet. We will, however, have features that are exclusive to our patrons over on Patreon. You can find out more about those features and ideas (and rewards for joining us) there, but the reason for this split is simple; I built this site on a PC running Windows XP. I’m barely getting my feet wet in terms of becoming a part of games press, and that means we’re going to need lots of equipment. If we’re fortunate enough to clear the physical capital hurdle, we’ll continue using Patreon for all sorts of other goals, and we’ll of course form new ideas based on what our readers/viewers/listeners would like to see next. So if you like what we're doing here, or you don't but want to help us build this into a thing you do like, spend a little time on Facebook, Twitter, or Patreon pages with the links at the bottom of every page on this site.
our coverage process
Everyone Who Cares, from a content perspective, is divided into a few categories.
Our opinion pieces. We give our thoughts on things that happen in the industry and in individual games. Obviously this means there will be a heavy focus on subjectivity, and as such, these posts will leave lots of room for discussion and interpretation. Alongside reviews, we want to use this section to discuss games beyond just “Hey, this is coming out!” followed by “Here’s a review at launch!” and then pretending the game doesn’t exist afterwards.
- Go in depth about a single game. Comparisons, analysis, and synopses will be commonplace. We’re not all that interested in being a buyer’s guide, but we want to discuss games critically. It’s somewhat meaningless to say “This is one of the better shooters on the market.” Instead, we’re more likely to compare one game to another, and say something like “This is better than Overwatch for these reasons.” Additionally, we want reviews to discuss a game as a constructed project the way a film critic talks about a movie. There are so many pieces and influences that make up a game and we don’t want to bury those things. To that end, we’ll frequently review older games that aren’t new releases. Those games are still of critical importance despite their age, especially when so many modern games draw influence from the past. We want some kid who plays Dota 2 all day to know why Warcraft is important.
- Somewhat straightforward. We want to cover game news that matters to us and our readers. We don’t plan to be the be all, end all of places “where gamers go to know” but it’s an exciting enough business that we’ll get to the cool stuff, we promise. Our interests are pretty diverse, but of course we won’t cover every single thing. Speaking of diverse interests…
outside the box
- A weird one. We live some pretty colorful lives. Each of us is part of some non-video-game community and that’s true of our writers as well. Rather than have several different websites and communities, we like the idea of having a section of the site where we discuss the things we pay attention to outside of games. Personally, I follow a ton of games writers, podcasts, and the like, and when their discussions bleed into other subjects, I’m always still interested. Game coverage is more about personalities these days, so this gives us the space to make sure you’ll get more of ours.
- Mostly a “Coming soon!” sign for now. We aren’t yet in a position to do a quality podcast, but we will do some amount of streaming and some YouTube stuff in these early days. We also have a pretty cool idea for the more artistically inclined out there, but more on that later.
- The thing that keeps the lights on! We plan to fund this grand adventure through support of the people for whom we create. This site is very much me putting together what I can with the tools I happened to luck into, but we can do more with more. We’ll get to a podcast, scheduled streams, Q&A’s, documented trips, presence at conventions, and behind the scenes nonsense. That said, we don’t get to making awesome, fun, insightful stuff for you to peruse on the toilet without your support. Everyone Who Cares is independent in the sense that we don’t have a boss, but we’re fueled by the readers. So if you want this to keep being a thing, check out our Patreon, and get yourself some neat rewards for supporting us while you’re at it. And please, tell your Facebook and Twitter folks about us!